AI Insights · Timothy · October 2025
Top Cannabis Games on Unified Platform in Austria: Q3 2025
Explore the performance trends of the top cannabis games in Austria during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the cannabis gaming category in Austria showcased a variety of trends across key performance metrics. Here's a closer look at how the top five cannabis games performed on the unified platform.
Weed Inc: Idle Tycoon experienced a peak in weekly revenue of approximately $725 in late July. However, this was followed by a gradual decline, ending the quarter at around $275. Weekly downloads saw a sharp increase mid-July, reaching 54K, before stabilizing in the following months. Active users fluctuated, peaking at 120K in July and settling at 53K by the end of September.
Hempire - Weed Growing Game from LBC Studios Inc. saw its revenue peak at $591 in early August, with a slight decline thereafter, closing the quarter at $412. The game's downloads spiked in late July to 71K, followed by a stabilization around 25K in September. Active user numbers increased to 130K by late July, but eventually decreased to 69K by quarter's end.
Bud Farm: Idle Tycoon Game recorded a consistent revenue trend, remaining mostly stable with minor fluctuations, ending the quarter at $279. Downloads showed sporadic activity, with a noticeable peak of 21K in late July. Active user figures remained relatively stable, hovering around the 30K mark throughout the quarter.
Cheech and Chong Bud Farm showed varied revenue trends, peaking at $286 in early September. Download numbers were inconsistent, with a peak of 28K in July and minimal activity in subsequent months. Active users slightly decreased from 27K in July to 14K by the end of September.
Lastly, Weed Firm 2: Back To College showed a peak revenue of $180 in late June, followed by a gradual decline to $61 by the end of September. Downloads remained low, with a slight peak of 24K in late July. Active user numbers peaked at 32K in late July before declining to 14K at the end of the quarter.
These insights reflect the dynamic nature of the cannabis gaming market in Austria. For more in-depth analytics and trends, visit Sensor Tower.